COMPUTER GAMES AS THE SUBJECT OF PHILOSOPHICAL ANALYSIS

Authors

  • Константин Павлович Шевцов St. Petersburg State University, 7–9, Universitetskaya nab., St. Petersburg, 199034, Russian Federation

Abstract

Th e article puts forward the thesis that the game is a defi nite prerequisite knowledge, the level at which the subjects invest their eff ort to the original defi nition of the world. Th us, the game forms the primary level of putting sense for the objects of the world, the level of primary orientation in the world. Modern computer games allow us to navigate the new world of machines and technologies, providing new opportunities for personal identity. Th e article shows the assumption that in computer games the real bet is the new form of personal identity of the gamer. Th e game provides a prize in the form of a temporary freedom of identity, or rather the will-to-identity, and t the same time the danger of loss of identity, and the possibility of converting the latter, providing it with new semantic features. Refs 4.

Keywords:

computer games, surface, event, identity, prize, subject, non-human, machine, plasticity

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References

Литература

Juul J. Th e Magic Circle and the Puzzle Piece Conference Proceedings of the Philosophy of Computer Games / ed. by S. Gunzel M. Liebe D. Mersch. Potsdam: Potsdam University Press 2008. P. 56–69.

Юл Й. Рассказывают ли игры истории? Краткая заметка об играх и нарративах // Логос. 2015. № 1(103). С. 61–78.

Шевцов К. П. Идентичность геймера как ставка в компьютерных играх // Медиафилософия Х. Компьютерные игры: стратегии и исследования. СПб.: Изд-во Санкт-Петербургского философского об-ва 2014. С. 159–166.

Богост Я. Видеоигры — это бардак // Медиафилософия Х. Компьютерные игры: стратегии и исследования. СПб.: Изд-во Санкт-Петербургского философского об-ва 2014. С. 292–319.

References

Juul J. Th e Magic Circle and the Puzzle Piece Conference Proceedings of the Philosophy of Computer Games. Eds S. Gunzel M. Liebe D. Mersch. Potsdam Potsdam University Press2008 pp. 56–69.

Jul J. Rasskazyvajut li igry istorii? Kratkaja zametka ob igrah i narrativah [Games Telling Stories? A Brief Note on Games and Narratives]. Logos2015 no. 1(103) pp. 61–78. (In Rusian)

Shevcov K. P. Identichnost’ gejmera kak stavka v komp’juternyh igrah [Gamer Identity as a Bet in Computer Games]. Mediafi losofi ja H. Komp’juternye igry: strategii i issledovanija [Mediaphilosophy X. Computer Games: Strategy and Research]. St. Petersburg Publishing St. Petersburg Philosophical Society2014 pp. 159–166. (In Russian)

Bogost Ja. Videoigry — jeto bardak [Video Games are a Mess]. Mediafi losofi ja H. Komp’juternye igry: strategii i issledovanija [Mediaphilosophy X. Computer Games: Strategy and Research]. St. Petersburg Publishing St. Petersburg Philosophical Society2014 pp. 292–319. (In Russian)

Published

2018-10-05

How to Cite

Шевцов, К. П. (2018). COMPUTER GAMES AS THE SUBJECT OF PHILOSOPHICAL ANALYSIS. Vestnik of Saint Petersburg University. Philosophy and Conflict Studies, 32(1), 98–103. Retrieved from https://philosophyjournal.spbu.ru/article/view/2183